H / THAT DUMB HAMMER GAME

THE WORKSHOP FIELD MANUAL

Choose your hammer. Build around it.

Three champions share a workshop, but their timing changes which threats and upgrades deserve your attention.

Enter the workshop →

CHARGE & RELEASE

Ol Faithful

Ol Faithful hammer artwork

Hold to build power, then release to swing. Its base swing reaches 100% power and includes splash damage. Perfect hits extend that precision to the impact zone.

Try this: start charging while you track a target, then release when the head lines up. Groups of nearby nails are opportunities to make splash damage count.

Watch out: waiting for a huge hit on every nail can let the leftmost threat escape. A smaller timely strike can be the better survival choice.

RAPID-FIRE

Autoclicker

Autoclicker hammer artwork

Each click fires a complete swing at 10% base power, capped at ten strikes per second. The champion name does not mean it clicks for you.

Try this: keep your aim steady on one dangerous nail and use repeated hits to finish it. Faster clicking is useful only while the hammer is aligned.

Watch out: scattered clicks can leave several damaged nails unfinished. Prioritize a completed nail over a higher click count.

HANDS-FREE

Nome

Nome hammer artwork

Nome swings at 45% base power once a second. You still choose where to aim; the automatic timing handles the swing.

Try this: settle your aim before the next strike and move deliberately between targets. Spend the space between swings reading the conveyor.

Watch out: constant pointer movement can put the hammer between nails when the automatic swing lands.

Four different kinds of progression

Wave rewards
Choose an offered improvement after completing a wave. Read the effect and any branch requirements; a coherent build is easier to use than unrelated bonuses.
Hammer equipment
Spend your run currency in the loadout shop. Compare the offered part with what you already have, and keep a reserve for escaped-nail penalties. Stock changes between waves and runs.
Turrets
Turret options unlock after Wave 2. Physical, effects, and function branches offer different support. Purchase, placement, specialization, and upgrades are distinct decisions; an unplaced turret cannot cover the conveyor.
Cosmetic skins
Material and novelty skins are appearance choices. Unlocks persist, but equipping a skin does not turn Nome into Autoclicker or change damage. The #1 leaderboard look depends on holding that rank.

Active items: choose the right emergency tool

ToolWhat it doesWhen to consider it
Freeze ChargeFreezes visible nails and pauses nail production for four seconds.A crowded exit needs a short window to clear.
Fear BombNearby nails flee toward the far-right edge, then resume.Several threats need distance from the exit.
RampartSinks nails underneath it and blocks nails on its right for ten seconds.You can place a barrier ahead of a cluster.
Carpet HammerA hammer plane crosses the field with explosive damage.The problem is spread across the board.

Items occupy active slots and have limited charges. Check the slot before relying on it; a strong tool that you forget to activate cannot rescue a run.

A simple way to test a build

  1. Pick one champion and play a run to learn its timing.
  2. Note what ended the run: missed aim, slow finishing, crowding, or overspending.
  3. In your next run, choose a reward or part that addresses that specific problem.
  4. Compare waves reached and how often you replay—not just one lucky high score.

These are starting strategies, not a promise of a guaranteed winning build. Prices, offers, and effects shown in the game are the source of truth as development continues.

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